![]() ![]() ![]() That element isn't our cup of tea, too much to remember. The complex animations that accompany these situations are extraordinary, and make each encounter seem like a tightly choreographed brawl scene.Īnother new addition is the implementation of secondary gadgets directly into the flow of combat, executed via a series of button combinations. Some helpful improvements have been made to this system, most notably, Batman is now capable of counter-attacking up to three foes simultaneously. We love this mechanic because it perfectly suits Batman the character: smooth, spectacular, and fun. Just like Asylum, Arkham City takes advantage of Rocksteady's "Freeflow" combat system, which allows Batman to attack or defend seamlessly, from enemy to enemy, in long combos. Open-world exploration certainly has its pro's and con's, but by and large if you had fun with the first game, even more awaits you in the sequel. The gameplay you remember from Arkham Asylum is intact, with key improvements to the Freeflow combat system making a huge difference. All impressions are from the Xbox 360 version. ![]() This review is based on over 25 hours of gameplay, including a complete campaign playthrough, plus five hours of experimentation with New Game + and the "Riddler Challenge Rooms." Downloadable content was installed according to availability at the time of the game's release. The plan for Batman: Arkham City was to take the Asylum formula but expand it to a larger, more open world, and ultimately their goal was achieved successfully. Given the success of Arkham Asylum, Rocksteady was quick to turn around a sequel, delivering Batman: Arkham City in a little over two years, and extending the company's streak of games with subtitled names. Nevertheless, the newcomers at Rocksteady Bat-slapped naysayers and delivered one of the best games of the year, licensed or otherwise. Yes, they're the ones responsible for the modern classic Urban Chaos: Riot Response, and yes, that's sarcasm you're reading. Rocksteady is of course a prolific developer that's been making games since way back in '04. That all changed in 2009, when Rocksteady Studios released Batman: Arkham Asylum. With little exception, superhero games were a bit of an industry joke, known mostly for timely cash-ins and half-finished ideas. ![]()
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